Gaming criticism is important, and it doesn’t mean being negative
Girls on Games’ Catherine Ashley has a lot of good things to say about the
over the top reaction to Arthur Gies’ (Polygon) critical (not negative!) look at The Witcher 3, a game I really can’t be bothered to want to play.
Critical thought simply means to be reflective, and engage in independent thought, rather than passively consume what is thrown at us on a daily basis. In spite of its negative connotation, being critical when reviewing a game is crucial; not only for those who read the review and decide whether or not to purchase it, but also for the video game industry in general.
Oh, and the Polygon review? It’s been taken down, apparently.
Storytelling in video games is still pretty bad, mmmkay?
Leigh Alexander frequently gets it right. Here’s a thoughtful look at how maybe the storytelling in games isn’t all we want it to be.
People often say they are enthusiastic about games because “they can tell stories”, or because they enable narrative moments not possible in other media. But although there are numerous flashes of brilliance in games, this potential often feels like something they circle, but never attain.
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