Leigh Alexander frequently gets it right. Here’s a thoughtful look at how maybe the storytelling in games isn’t all we want it to be.
People often say they are enthusiastic about games because “they can tell stories”, or because they enable narrative moments not possible in other media. But although there are numerous flashes of brilliance in games, this potential often feels like something they circle, but never attain.
—Leigh Alexander for BoingBoing
Is there a place for games without combat? Photo: Double Fine
Yahtzee is a game dev (natch), and he’s looking for ways to make an adventure game with storytelling more compelling. But what can you add to a story game that isn’t combat? Interesting question. How far outside the box can you go when making video games?
Pondering Adventure Games and Gameplay in Modern Gaming
Combat is certainly an option, but we’re talking about gameplay that enhances the all-important narrative, rather than interrupts it, and in that case combat kind of limits the kind of story you can tell. Survival horror does pretty well out of it, as did Spec Ops The Line, because violence and physical threat are very much at the core of the story themes those games are trying to bring across. Otherwise, it can feel a bit contrived.
Via: The Escapist
Furiosa and furiouser. Photo: Warner Bros. Pictures
Honestly, some of the best ironic writing we’ve seen in a long time. Check it out, SJWs:
The New Mad Max Film Is So Feminist My Scrotum Killed Itself
Guess what’s got my large intestine in a septic knot today, MANmerica? The extreme pussification and dude-slicing feminism that has taken Mad Max: Fury Road—a movie that should have been about two greased up male torsos in a UFC fight on the back of on a loud motorcycle—into a crotch-kicking misandrist fantasy starring some dyke named Furiosa who doesn’t even show us her tits. THE BETAFICATION OF AMERICA CONTINUES. MAD MAX HAS BEEN RUINED.