The one game i’m excited to play on my New 3DS XL. Image shamelessly stolen from TechnoBuffalo
Looks like SNES classics Pilotwings, Super Mario World, and F-Zero will be available today in the Nintendo eShop.
Super Mario Kart, Earthbound, and Donkey Kong Country will be available on March 24.
The Legend of Zelda: A Link to the Past, Super Metroid, and Donkey Kong Country 2: Diddy’s Kong Quest will make it to your handheld on April 14th.
Why, though, will these older video games require Nintendo’s latest handheld hardware, the New 3DS and the New 3DS XL?
During today’s Nintendo Direct announcement, Nintendo said that the games will feature a “Pixel Perfect Mode,” which will let the games to be played in their original resolution. I’m unsure why “older” hardware, like the 3DS, 3DS XL and even newer 2DS won’t be able to run these games.
Is it Nintendo trying to push us to all get a New 3DS? Is there some technical reason?
Listen to the strident voices of your cult leaders as they tell you why their way is the right way, why the rest of the world is corrupt, and how you must purify yourself for the greater, socialist good.
Watch as the camera pans over cages, huts, and barbed wire-wrapped posts. See the members of the cult spell out “HELP US” in palm fronds on a nearby beach.
Fire Emblem Fates, one of my most anticipated games all year (and the title that I used as a reason to purchase a new 3DS XL, even after my old one was left on a plane by my kiddo last year), is out on Friday.
The first pre-release reviews are here, and they’ve got some great things to say.
It’s obvious now that I’ve dedicated hours and hours to this game that Bethesda never planned on anyone actually playing this much. Fallout Shelter itself is very unlike Bethesda. It’s very shallow in the story department. And it’s really a bad free-to-play game as there’s nothing new to do after getting so far. After hitting 100 people and unlocking the Nuka Cola room, it’s just breeding these little people like livestock to get to 200. It just wasn’t designed to be a hit — but it became one. Now what?
If Bethesda had any idea that this game was going to be a hit they would surely have added variety, depth, story, and even a little bit of skill to the game. As it stands right now all it took to get to 200 residents was to just check in 3-4 times per day. Oh, and move all the high charisma men to the residence rooms / livestock breeding chambers.
Unlike any other hit free to play game on mobile, there’s no sign of any updates, new storylines, or new features. Not to mention it is in dire need of optimization as it brings my iPhone 6+ to its knees and nearly sets it on fire. Or perhaps that’s the all the heat from the bedrooms in the game?
It’s obvious to me that this was a throwaway — just meant to be a diversion for Fallout fans leading up to the release of Fallout 4 later this year. They had no intention of anyone actually dedicating time to this game. But wow, so many people have taken to it. Maybe now that it is a genuine hit and it’s shown that it’s a real revenue stream, Bethesda will dedicate a little time to it. With proper care it could easily make more money than Fallout 4 will — and certainly outlive the shelf life of Fallout 4.
Last year they said it couldn’t be done. Then sales were, well, meh. So this year it can be done. Today Microsoft announced the if players jump through hoops there will be a way to play their 360 games on the Xbox One. The compatibility will come out in batches with only about 100 games supported by the end of the year.
The banners are up all over the Staples Center for E3, and boy is it sequel-esque. Every banner up there, massive and looming over the streets, is for a sequel of some kind. Call of Duty, Assassin’s Creed, Uncharted.
The Xbox live show this morning – Halo 5.
Personally, I’m tired of all the sequels. I want to be amazed, excited, shown something new. Sure, the last time I got excited about a new IP, it turned out to be Watch Dogs, but so what?
Where’s the new stuff? Maybe it’s inside. UPDATE: Nope.
I’m headed to the 2015 edition of the Electronic Entertainment Expo, better known as E3, and I’m wondering, as I sit in the airport waiting on my Jet Blue plane from Anchorage to Long Beach (then a train ride up to Los Angeles proper), will this trip be worth it?
What’s E3 but a loud, cacophonous trip into the heart of the video gaming industry? The folks at E3 want to impress three sets of people – the people who buy and distribute retail video games, the press that write about video games (that’s me!), and the folks that ultimately buy video games (consumers!).
I’m traveling freelance this year – that means I’m gonna write about mobile games over at 148Apps (hi Rob Rich!) and I’m going to find stories for a small handful of other sites that pay me for wording from time to time (Hi Maeghan!).
I’m also going to put the rest of my impressions here, for you. I hope you enjoy them.
One of my favorite exhibits at E3 each year is Into the Pixel, a celebration and exploration of the art in games. It’s beautiful landscapes and unique portraits produced on museum-quality paper hanging in huge frames on the first floor of the (west? east? south?) hall in the Staples Center.
The exhibit has released the featured pieces for this year’s exhibit, and boy are they beautiful. Check out the full list at the 2015 ITP website, and get an eyeful at E3 this year.
Gosh, I miss the brainygamer vibe. Critical Distance came out of it, Leigh was a big part of it, I even attended a couple of dinners with Michael Abbott and the smart, dynamic folks he encouraged and inspired.
It’s nice to see Leigh, successful as the editor of Offworld on Boing Boing, give a call out to the way it used to be five years or so ago, even as a part of this lovely piece on fatigue among female writers and game developers.
At that time there was no Twitter. There was no “the community.” We had no forum for conversations about the supposed injustice of a labor economy whereby people write blogs and others benefit from them without paying money. The sphere of games criticism I was part of when younger — the “Brainysphere”, we often called it, after web ringleader Michael Abbott of the Brainy Gamer — was imbued with a gentle awe. There was a brightness and a newness to what we were doing, it felt like, and while of course none of us invented games criticism it’s fair to say we were all part of the invention of a kind of conversation in our field, where we were exploring with and investing in one another. I never wrote good articles then, but I must have had good ideas, like the others who participated in this exchange with me.