Games Are Evil Gaming with intelligence 2016-05-19T22:01:00Z http://www.gamesareevil.com/feed/atom/ WordPress Rob <![CDATA[Accessibility matters to gamers with disabilities]]> http://www.gamesareevil.com/?p=220 2016-05-19T22:01:00Z 2016-05-19T21:53:55Z Just remember to use person-first language when you talk about it, ok? It’s a person with a disability, not a “disabled person.” You might not have dug into Uncharted 4’s extensive set of accessibility features, but for fans with disabilities, […]

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Just remember to use person-first language when you talk about it, ok? It’s a person with a disability, not a “disabled person.”

You might not have dug into Uncharted 4’s extensive set of accessibility features, but for fans with disabilities, they’re incredibly important. The reason Uncharted 4 has so many is thanks to a fortuitous meeting at GDC.

Source: How One Disabled Player Convinced Naughty Dog To Add More Accessibility Options To Uncharted 4

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Rob <![CDATA[Mash-up of Mario and Minecraft is magical]]> http://www.gamesareevil.com/?p=216 2016-05-09T18:53:15Z 2016-05-09T18:02:35Z I’ve been loving the Little Big Planet skins on my PS4 copy of Minecraft, but this new development in the blocky world that Notch built has me considering getting a Wii U version, as well. Joey Davidson (a GrE alumnus, […]

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Mario and Minecraft? Yes, please! Photo: Nintendo

Mario and Minecraft? Yes, please! Photo: Nintendo

I’ve been loving the Little Big Planet skins on my PS4 copy of Minecraft, but this new development in the blocky world that Notch built has me considering getting a Wii U version, as well.

Joey Davidson (a GrE alumnus, at that!) broke the news over at TechnoBuffalo, and we couldn’t be more excited.

Can you dig it? Get it? Dig? Sigh. Dad jokes.

Anyway, get that Wii U dusted off and that Minecraft booted up for this free download from Nintendo.

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Rob <![CDATA[Demon’s Souls Review (2009)]]> http://www.gamesareevil.com/?p=212 2016-04-15T06:15:09Z 2016-04-15T06:15:09Z I’ve been at this a while – now that Dark Souls III is out, maybe it’s time to look back at 2009 me – writing about the first game in the series, Demon’s Souls. Still interesting to read, for me, […]

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Defeated again, I suppose. Image:  Bliptalk

Defeated again, I suppose. Image: Bliptalk

I’ve been at this a while – now that Dark Souls III is out, maybe it’s time to look back at 2009 me – writing about the first game in the series, Demon’s Souls.

Still interesting to read, for me, anyway – boy was I wordy.

DEMON’S SOULS REVIEW

06 OCTOBER 2009

Game: Demon’s Souls
Developer: From Software
Publisher: Atlus, USA
Platform: PS3
Price: $59.99, or $69.99 for Deluxe Editon
Pros: Gorgeous, addictive, depth of play
Cons: Scale of difficulty is pitched high

PART ONE – September 2, 2009

In a rare twist, Atlus has informed us press-types that there are no embargoes on this game. We can talk about it freely, and fully. We could even review it if we wanted to. Boy, I wish. I just got the press-copy yesterday in the mail, so there’s no way I could be through enough of this game to give a quality review.

However, I can preview the first part. Spoil it, if you will. So, if you do NOT want to know anything about the first part of the game, do not read any more. I MEAN IT! You’ve been warned. 🙂

Demon’s Souls is a game for the PS3 system, published and localized by Atlus, originally developed by FROM Software. It’s releasing October 6th, so be ready. Because it is one hell of a ride.

From the opening score and the well-produced voice over, I found myself exclaiming (in my head, of course), “Wow, this is what Oblivion WANTED to be.” The visuals are simply stunning: mountains are craggy and realistic looking, the vistas are panoramic and the big giant demon-monster at the end of the opening credits? Scary as all get-out. The PS3 really does this game justice, especially on a big ole TV screen. The music is a bit overdone, but it does send the message of, “oh crap, the world is DOOMED” right to your ears. From the official Atlus blog, we can see what Demon’s Souls is about:

King Allant the XII, the last king of Boletaria, searched tirelessly to expand his might. The Nexus, a great ice shrine nestled in the mountains, bestowed the power of the souls onto him, bringing prosperity to his kingdom. Still unsated, he returned again to the Nexus, where he foolishly awakened the Old One from its eternal slumber. This long forgotten evil, now wrought upon Boletaria, plunged the realm into darkness and fog. A mighty demon horde poured into the kingdom, devouring the souls of men.

Champions from other realms learned of Boletaria’s fate and sought to deliver the kingdom from evil; none would return from the cursed land. Called upon by a mysterious maiden in black, you go forth, the last hope for humanity in a place lost to demons and darkness…

All of the above is voiced by a woman with a vaguely European accent, while the sweeping vistas and scary monsters fly on by. You’re dropped right into the character creation screens, which are a bit on the overwhelming side, especially since players will have no clue what kind of stats will best advantage them in gameplay. I went with my standard: female magic user with purple hair, named Squiff (long story). You could REALLY spend some time in this tool, and I did spend a fair amount tweaking everything from the size of my nose to the upturn of my eyes to the pigment and lighting of my skin tone. I’m guessing that folks with talent and time could make a character look just like them. I found the gender selector to be a joy of progressive thought, as it allows a player to move a slider along a continuum from male to female. This is the first time I’ve seen that done, and I have to applaud the developers for their foresight.

So, purple-haired magician woman in hand, I went into the Tutorial, which is a series of corridors/caves. You’re introduced to basic moves like short, quick attacks to stronger, but longer attacks. Using the left shoulder buttons lets players guard (L1) and parry (L2), which when timed right allows a player to riposte, generally a killing move that looks awesome.

Players are also introduced to locking on (an awkward right stick press) and changing weapons and magic (if applicable) as well as using herbs that can be found by examining corpses and remains – woohoo! On the floor are pretty little red shiny areas that are messages from the developers, giving players helpful hints and teaching valuable Tutorial lessons. You learn about blood stains (touch them and you can watch the death scene of the given spot’s blood “donor.” This comes in handy later in the game as you can hit a bloodstain and find out where the baddies might be shooting arrows, for example.

At the end of the Tutorial, you face a boss, which I thought was pretty clever. I’m thinking, “hey, they’re going to have me use all the things I just learned to defeat this boss.” Then, I realized that this “boss” was really a ringer. I was never meant to survive. Doesn’t matter HOW well I learned the basic moves – not only did I die, but they WANTED me to die. What other game kills you at the end of the Tutorial so you can begin the actual game? That’s what I thought.

Ending up in the Nexus, I began to see that this wasn’t what Oblivion wanted to be. This game is what Oblivion had no idea even existed. The Nexus is where you start your game, as a dead person. The object, so I’m told by another dead warrior, is to travel to places, fight demons, and collect, you guessed it, Demon’s Souls. When you do this, apparently you might get your body back. Maybe. I’m not too clear on this as I can’t seem to get to the first Demon.

When I say I can’t get to the first Demon, what I mean is that the first level is so incredibly difficult, and so foreign to me as a gamer, that I can’t seem to get through the whole thing without dying. Repeatedly. I’ve touched my own bloodstain three or four times now. What i find absolutely compelling, though, is that I want to keep playing. Most games, if I was this frustrated this early on, I’d stop playing. I might even write a clever post about games that are too hard for old guys like me. But not here. I’m compelled to play this game. I’m really honestly interested in honing my strategy, skills, and equipment into the perfect set of “stuff” to see me through the level. Because each time I attempt it, I learn something new about how to approach this game.

First off, I’ve learned not to hack n slash. This will kill me. In addition, relying only on ranged magic spells will kill me as they run out and I need to then rely on a sword, which then isn’t good enough to get the bad guys who are far away and lobbing fireballs at me. I will die. Not locking on to my foes will, ultimately, kill me. Not remembering where, exactly, that guy waiting in ambush is will, in fact, kill me. I will continue to start from the beginning of the level each time I die. Which, in most games, is overly frustrating. In this game, for some reason, it’s motivating me.

So, the title says First Level. Honestly, I’ve been through the first level ALMOST to the end about 20 times. In fact, it wasn’t until I reached maximum frustration and watched a 4-part walkthrough on YouTube that I realized that I’d not been fighting the main boss Demon, but getting fried by some random giant dragons NEAR the end. Ugh. A couple of tips – if you find yourself having trouble, try a Royalty class character. The magic replenishes magically, with a ring you get, and you’ll not lose all your items each time you die. Just a tip. Just sayin’.

Regardless, I’ll keep playing this, and keep writing about it. Because, honestly, a 1500 word article with a score on it will do you no good. Those will all tell you to go buy it and tell you the story and then tell you about the battle system, etc. But you already knew that stuff. What I hope to do is to help you experience some of this game, through my eyes and hands, so that you can make a well-rounded decision about buying this game. I have a feeling I’ll be a while playing this game, so as you purchase it and get to where I am, be sure to stop and say hello. And touch my bloodstain, please.

PART TWO – October 6, 2009

By now, you’ve seen the videos, the screenshots and the buzz surrounding Atlus’ latest PS3 game, Demon’s Souls.

You’ve heard about the really amazingly cool deluxe edition and pre-order bonus artbook and CD that has me itching to purchase it, even though I have the reviewer version of the game.

You’ve heard about how brutally difficult it can be. You may even have heard about how it’s really not as hard as everyone makes it out to be. I’m here to tell you that it’s both.

I also want you to bend your mind around this: if you’ve played and enjoyed Donkey Kong, Frogger, Super Mario Brothers or any of the dozen other old school platformers out there, you’ll dig Demon’s Souls. I’m sure you’re wondering if I’m talking about the same Demon’s Souls that you might have been anticipating. It is definitely not a platforming game. It’s an action RPG with decidedly old school learning curve, with no hand holding and no support system for being a n00b. Demon’s Souls is incredibly unforgiving, and the one hit kills aren’t koopa-cute, but this is your daddy’s old-school gaming.
Let me explain. Demon’s Souls is, first and foremost, an incredibly beautiful, well-produced, fantastic game for the PS3. The stunning vistas, dark corridors and clever sound cues all go a long way to keeping me coming back for more. Personally, I don’t like the precision of the old school platforming genre. I’m not a huge fan of endless grinding, either. So, why am I still finding myself drawn to this interesting amalgamation of the two?

First up, it’s gorgeous. I’m a sucker for eye candy and this game is the pinnacle of visual greatness. The environments are lush, from the stunning vista atop the Boletarian castle walkway, to the immense fire breathing dragon demon that flies above you, burning everything in its path, to the deep dark dank caves of Stonefang Tunnel, there’s nothing I’ve seen that compares to this game’s stunning beauty. The animation of enemy and the player’s own avatar is second to none, and supports gameplay at every turn with extras like slowing down and dodge-rolling slower due to carrying too many weapons.
Second of all, it’s addictive. The enemies are in the same place each time, though they may act differently or take a different path to attempt to kill you. The urge to play through just one more time after each death is strong. Yes, death happens. A lot. But that’s part of the draw, and gives this game its legs: not only am I dead, but I have to get back to my spot of death to be able to collect the souls I dropped there when I died. Brilliant and addictive.

Third, and this took me a while to get to, is the compelling storyline. Yes, I said storyline. The story told to me by the Monumental was moving, deep, and intelligent. I long for that kind of emotional experience in games, and this really took me by surprise. The motivation as a role-played character became, for me, that much deeper. No spoilers here, but if you’re getting frustrated with the intensity and/or repetitive nature of the learning curve, stick with it. It gets more and more worth it. The concepts of nexus as world-hub, archstones as portals, and the various nexus denizens (from the world-weary knight to the grumpy blacksmith) do please my story-needs, and make a lot of the die, start at the beginning, die just as you reach the point you need to, rinse and repeat a bit more easy to swallow.

Finally, the online multiplayer holds great promise. I can’t say that I got to play with anyone, due to server constraints and timezones, but I certainly saw a lot of folks playing alongside me. While running through each lovingly crafted world, ghostly and luminous shadows of other players can be seen, dashing along the path you trod, talking to the NPCs in the Nexus and the like. The bloodstains show where other adventurers have died and allow you to replay their grisly end, making them entertaining AND informative.

I’m not going to dissemble and tell you that this game will be something you like from start to finish. In my month with the game I have gone from rapt joy to fierce, razor-sharp hatred to a grudging acceptance of my own failings as a gamer in my attempt to understand this game. As such, here are some gameplay tips, garnered from a long career in the world of the Nexus, boletaria and the other worlds of Demon’s Souls:

Souls = money. It is often worth running ALL THE WAY back to the start of the level, activating the archstone key, and talking to the Lady in Black to level up. Please do this. A lot. Higher level characters just do better, period.
If you’re having trouble with your initial character choice, consider switching to the Royalty class. You’ll get a ring that replentishes your magic powers over time, so you really only need to guard your health.

GUARD YOUR HEALTH. Do not run in and expect to take much damage. Even the least of foes can get in a good shot and kill. Kill. Kill. You. Learn how to guard, dodge, roll, jump backward, and switch from ranged magic and weapons to melee and back. Don’t be afraid to use your health herbs early and often. You can buy more with the souls. See point #1 above.

You will spend most of your time dead. Let it be. This is how you are supposed to be playing the game, mostly.

Get help when you can. I believe that I would have progressed farther if I had someone to play through some of the levels with.

DO NOT TRY TO KILL THE BIG DRAGONS. That is all. They will not die. You will.

I hope this review (part one here), has inspired you to get this game. I think this is the kind of game that shows off the PS3’s abilities to great effect, and will raise your own skills to a higher level, should you stick with it. I am a better player now, because of my trials and tribulations in Demon’s Souls. Games that I had given up on before at the “I’m stuck” point have opened up to me as being much easier now that I have a few more skillz under my belt. Thanks, Atlus!

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Rob <![CDATA[Kingdom Hearts Unchained X at The Portable Gamer]]> http://www.gamesareevil.com/?p=210 2016-04-08T15:48:30Z 2016-04-08T15:48:30Z Link Post: https://theportablegamer.com/kingdom-hearts-unchained-x-surprisingly-fun-16d0228c2f0f#.3kayffo11

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Link Post: https://theportablegamer.com/kingdom-hearts-unchained-x-surprisingly-fun-16d0228c2f0f#.3kayffo11

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Rob <![CDATA[What about the dancers at the Microsoft GDC party?]]> http://www.gamesareevil.com/?p=204 2016-03-22T23:43:42Z 2016-03-22T23:43:42Z A woman who is an exotic dancer is not below a woman who is a computer programmer, and we need to stop trying to force these beliefs on others.

Quote Source: Maki Roll's Chop Shop

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A woman who is an exotic dancer is not below a woman who is a computer programmer, and we need to stop trying to force these beliefs on others.

Quote Source: Maki Roll's Chop Shop

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Rob <![CDATA[Blizzard drops a brand-new Overwatch video on YouTube, Xbox One]]> http://www.gamesareevil.com/?p=196 2016-03-22T01:11:47Z 2016-03-22T00:51:10Z Winston likes peanut butter with his bananas.  Photo: Blizzard

“Recall,” the first of four Overwatch animated shorts by Blizzard, is ostensibly only on Xbox One, but it’s also on YouTube, and embedded below. But I can’t help but ask myself, does any of this of any matter to the […]

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Winston likes peanut butter with his bananas.  Photo: Blizzard
Winston likes peanut butter with his bananas.  Photo: Blizzard

Winston likes peanut butter with his bananas. Photo: Blizzard

“Recall,” the first of four Overwatch animated shorts by Blizzard, is ostensibly only on Xbox One, but it’s also on YouTube, and embedded below.

But I can’t help but ask myself, does any of this of any matter to the FPS crowd? Do we really need the backstory — however adorable — of any of the characters in Overwatch, when all we’ll be doing is shooting each other, capturing territory and flags, and the like?


It’s exciting to see this kind of quality storytelling, sure, and the animation is as cinema-quality as ever.

But do we really care? I guess if you’re already a huge Team Fortress 2 player, for example, you like those clever videos that Valve puts out, sure. But it seems kind of silly to create such a highly-polished animated short for the express purpose of advertising a “spawn. die. repeat.” sort of gaming experience.

I want a game that is ALL ANIMATED SHORTS, ALL THE TIME. Or, failing that, something where the story and background like this actually, you know, matters. Something like Firewatch, for example.

What do you think?

PS – Did you catch that Hearthstone easter egg? Fantastic.

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Rob <![CDATA[Firewatch sells tons of copies, proving worth of walking sims]]> http://www.gamesareevil.com/?p=192 2016-03-20T17:46:21Z 2016-03-20T17:46:21Z Meet Shelly Duvall. Or is that Turt Reynolds? Photo: Campo Santo

Firewatch is a fantastic first-person walker that will engage and entertain you long after you finish it. It’s fantastic to see it doing so well, commercially, as well. This can only bode well for the near future of games. Via: […]

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Meet Shelly Duvall. Or is that Turt Reynolds? Photo: Campo Santo
Meet Shelly Duvall. Or is that Turt Reynolds? Photo: Campo Santo

Meet Shelly Duvall. Or is that Turt Reynolds? Photo: Campo Santo

Firewatch is a fantastic first-person walker that will engage and entertain you long after you finish it.

It’s fantastic to see it doing so well, commercially, as well. This can only bode well for the near future of games.

Via: Polygon

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Rob <![CDATA[SNES games will ‘run on the system with quality results,’ says Nintendo]]> http://www.gamesareevil.com/?p=187 2016-03-10T18:42:25Z 2016-03-10T18:40:13Z When we realized that only the New 3DS hardware would run these older-than-many-gamers games from the Super Nintendo Entertainment System, we were hard pressed not to think of it as yet another cash grab by Japan’s venerable gaming company. I […]

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Super Metroid needs a faster CPU than the original 3DS?  Photo: Nintendo

Super Metroid needs a faster CPU than the original 3DS? Photo: Nintendo

When we realized that only the New 3DS hardware would run these older-than-many-gamers games from the Super Nintendo Entertainment System, we were hard pressed not to think of it as yet another cash grab by Japan’s venerable gaming company. I mean, how many portable Nintendo gaming systems do we really need?

Today, however, Nintendo tells Game Informer that the reason you need new hardware is because the new hardware has a better CPU in it. To run games from 25 years ago. Ok.

“As previously announced, New Nintendo 3DS has an improved CPU, which enables Super NES games to run on the system with quality results,” a Nintendo rep told Game Informer. “The Super NES games also include Perfect-Pixel mode, which allows players to see their games in their original TV resolution and aspect resolution.”

I’m not a coder, but it seems silly that a game made for a 16-bit system with simulated 3D, a palette of 32,768 colors and 8-channel audio needs an even faster CPU than a gaming system that runs things like Fire Emblem Fates, which came out this year.

But, hey, maybe that’s what it is.

Via TechnoBuffalo

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Evil Gamer <![CDATA[Thimbleweed Park is more of what you like in adventure games, less of what you don’t]]> http://www.gamesareevil.com/?p=182 2016-03-04T17:09:43Z 2016-03-04T17:07:12Z Adventure games: lots of humorous storytelling, delightful art, and a lot of annoying mechanics that should all just die in a fire. Am I right? Thimbleweed Park, the upcoming adventure game from Ron Gilbert and Gary Winnick of Maniac Mansion […]

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I dunno -- still looks kind of "adventure gamey" to me. Photo: Thimbleweed Park

I dunno — still looks kind of “adventure gamey” to me. Photo: Thimbleweed Park

Adventure games: lots of humorous storytelling, delightful art, and a lot of annoying mechanics that should all just die in a fire. Am I right?

Thimbleweed Park, the upcoming adventure game from Ron Gilbert and Gary Winnick of Maniac Mansion fame, hopes to close the book on those crappy outdated old mechanics and get us back into adventure games.

Here’s a little trailer to show you what they’re hoping to do.

Thimbleweed Park should release in later this year for Mac, Windows, Xbox One and Linux, and mobile platforms a bit after that.

What do you think?

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Rob <![CDATA[Why are upcoming Super Nintendo games limited to New 3DS models?]]> http://www.gamesareevil.com/?p=177 2016-03-03T23:26:29Z 2016-03-03T23:26:29Z Photo: Fobby.net

Looks like SNES classics Pilotwings, Super Mario World, and F-Zero will be available today in the Nintendo eShop. Super Mario Kart, Earthbound, and Donkey Kong Country will be available on March 24. The Legend of Zelda: A Link to the […]

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Photo: Fobby.net
The one game i'm excited to play on my New 3DS XL. Image shamelessly stolen from TechnoBuffalo

The one game i’m excited to play on my New 3DS XL. Image shamelessly stolen from TechnoBuffalo

Looks like SNES classics Pilotwings, Super Mario World, and F-Zero will be available today in the Nintendo eShop.

Super Mario Kart, Earthbound, and Donkey Kong Country will be available on March 24.

The Legend of Zelda: A Link to the Past, Super Metroid, and Donkey Kong Country 2: Diddy’s Kong Quest will make it to your handheld on April 14th.

Why, though, will these older video games require Nintendo’s latest handheld hardware, the New 3DS and the New 3DS XL?

During today’s Nintendo Direct announcement, Nintendo said that the games will feature a “Pixel Perfect Mode,” which will let the games to be played in their original resolution. I’m unsure why “older” hardware, like the 3DS, 3DS XL and even newer 2DS won’t be able to run these games.

Is it Nintendo trying to push us to all get a New 3DS? Is there some technical reason?

Let us know what you think in the comments below.

Via: The Verge

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Rob <![CDATA[Happy 20th, Resident Evil! Now where are our presents?]]> http://www.gamesareevil.com/?p=172 2016-03-03T02:07:46Z 2016-03-03T01:54:44Z Still creepy AF.

Photo: YouTube

Oh, hey! They’re right here! You can save up to 75 percent over at the Playstation Store, with RE titles available for both PS4 and the PS3, which really is still a very capable machine. Check out the sale if […]

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Still creepy AF.

Photo: YouTube

Oh, hey! They’re right here!

You can save up to 75 percent over at the Playstation Store, with RE titles available for both PS4 and the PS3, which really is still a very capable machine.

Check out the sale if you have a mind to, and remember to carry lots of herb with you.

Remember, though, that new RE games are coming to PS4 soon, and you should have (still might be ale to) picked up Resident Evil 2 Revelations on PS Plus for FREE.

Enjoy!

Via: The handsome folks at TechnoBuffalo

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Rob <![CDATA[GameStop jumps the (rail)gun – Titanfall 2 is coming]]> http://www.gamesareevil.com/?p=166 2016-03-01T19:05:56Z 2016-03-01T19:02:28Z Twitter user Niall Maher took a snapshot of his local GameStop, confirming the fact that the video game superstore has Titanfall 2 boxes up on shelves for pre-order. EA hasn’t officially announced the sequel to 2014’s mega-hit Titanfall, yet. Awesome. […]

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For reals, yo.

For reals, yo.

Twitter user Niall Maher took a snapshot of his local GameStop, confirming the fact that the video game superstore has Titanfall 2 boxes up on shelves for pre-order.

EA hasn’t officially announced the sequel to 2014’s mega-hit Titanfall, yet.

Awesome.

Of course, it could be a fake, as the games appear to be on the PS3 shelf – which makes no sense for a game that was Xbox One exclusive.

Via: Technobuffalo

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Rob <![CDATA[The Church in the Darkness will creep you out]]> http://www.gamesareevil.com/?p=164 2016-02-26T18:40:57Z 2016-02-26T18:40:57Z Just go ahead and watch that. Listen to the strident voices of your cult leaders as they tell you why their way is the right way, why the rest of the world is corrupt, and how you must purify yourself […]

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Just go ahead and watch that.

Listen to the strident voices of your cult leaders as they tell you why their way is the right way, why the rest of the world is corrupt, and how you must purify yourself for the greater, socialist good.

Watch as the camera pans over cages, huts, and barbed wire-wrapped posts. See the members of the cult spell out “HELP US” in palm fronds on a nearby beach.

Get ready to play The Church in the Darkness.

“The Church in the Darkness combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment. As Vic, an ex-law enforcement officer, you travel to South America to get into Freedom Town and check on your nephew, Alex. Play how you want – you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way. But you’ll have to live with the consequences of those choices.”

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Rob <![CDATA[Fire Emblem Fates is headed your way Friday and the reviews are in]]> http://www.gamesareevil.com/?p=158 2016-02-18T00:24:35Z 2016-02-18T00:23:29Z Photo: Nintendo

Fire Emblem Fates, one of my most anticipated games all year (and the title that I used as a reason to purchase a new 3DS XL, even after my old one was left on a plane by my kiddo last […]

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Photo: Nintendo

Fire Emblem Fates, one of my most anticipated games all year (and the title that I used as a reason to purchase a new 3DS XL, even after my old one was left on a plane by my kiddo last year), is out on Friday.

The first pre-release reviews are here, and they’ve got some great things to say.

Griffin McElroy takes point over at Polygon, saying, “Still, Fire Emblem Fates isn’t lacking in reasons for you to care about the plight of its world and its inhabitants. It has a powerful emotional core that is unique for games, and it all stems from the ramifications of its instigating choice. It’s a war game that’s light on blind aggression and bloodlust, instead fueled by curiosity — maybe even regret, when you consider where the different paths lead.”

Over at IGN, Meghan Sullivan echoes the point about feelings, saying, “It’s an emotional and engaging journey, one where I often teared up as siblings accused each other of treason and challenged one another to mortal combat. This sad tale is elevated by excellent art direction that uses sweeping angles and well-timed close-ups on characters’ expressive faces to convey pain, regret, or hope as the two warring factions fight for supremacy.”

Destructoid’s Chris Carter tells us not to worry too much about which version to get, though he does say that “Conquest on the other hand is a more enjoyable from my perspective as a strategy veteran. It’s much more complex from the start, and offers bigger maps, more interesting objectives (such as point defense or sieges), and a more intriguing plot.”

Alexa Ray Corriea reviews Fire Emblem Fates for Gamespot, turning in a review titled, “Love, Sex, and Fire Emblem Fates,” as intriguing a headline for a portable game as I’ve ever seen. “Sure, the relationship building is only half the battle,” she writes, “but it’s the foundation on which your combat strategy rests; pair people up and you will deal extra damage, heal, and crunch through maps more efficiently, not to mention produce offspring with high stats and powerful attacks. Bedding down is a tactical move, and while that seems like a cold way to put it, that’s exactly what it is. The added flair in bringing people into your bedroom also gives ample room for you to project their own desires, to use your imagination to take things a step further.”

Maybe that’s why I like Nintendo’s flagship strategy series to begin with.

Whatever your thing, though, it looks like Fire Emblem Fates is shaping up to be a must-buy. Which version are you picking up? Birthright, Conquest, or both?

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Rob <![CDATA[Intel takes aim at education to narrow gender divide in gaming]]> http://www.gamesareevil.com/?p=156 2016-02-17T17:55:46Z 2016-02-17T17:55:46Z Link Post: http://venturebeat.com/2016/02/17/intel-helps-kicks-off-educational-drive-to-promote-gender-diversity-in-gaming/

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Link Post: http://venturebeat.com/2016/02/17/intel-helps-kicks-off-educational-drive-to-promote-gender-diversity-in-gaming/

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Rob <![CDATA[Final Fantasy IX debuts on mobile]]> http://www.gamesareevil.com/?p=151 2016-02-11T01:05:47Z 2016-02-11T01:04:50Z Hard to imagine, but the square of metal, glass and plastic in your pocket can run a massive game like FFIX without any problem. If you don’t mind coughing up $17 for a “mobile” game, boy does Square Enix have […]

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Photo: YouTube

Photo: YouTube

Hard to imagine, but the square of metal, glass and plastic in your pocket can run a massive game like FFIX without any problem.

If you don’t mind coughing up $17 for a “mobile” game, boy does Square Enix have a deal for you! (Also available on Android).

Via: Cult of Android

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Rob <![CDATA[Sony keeps the good fight with VR-ready customer base]]> http://www.gamesareevil.com/?p=149 2016-02-11T00:59:28Z 2016-02-11T00:59:28Z Link Post: http://venturebeat.com/2016/02/10/playstation-vr-boss-36-million-ps4-owners-are-ready-for-vr/

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Link Post: http://venturebeat.com/2016/02/10/playstation-vr-boss-36-million-ps4-owners-are-ready-for-vr/

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Rob <![CDATA[Not everyone deserves saving: Michonne comes to Telltale]]> http://www.gamesareevil.com/?p=146 2015-12-08T17:48:30Z 2015-12-08T17:46:55Z Video Post:

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Video Post:

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beergeek <![CDATA[Fallout Shelter — a mobile game / promotional app gone horribly wrong.]]> http://www.gamesareevil.com/?p=135 2015-07-06T22:23:05Z 2015-07-06T21:53:23Z CJQdEvCUMAAkgk2.jpg-large

It’s obvious now that I’ve dedicated hours and hours to this game that Bethesda never planned on anyone actually playing this much. Fallout Shelter itself is very unlike Bethesda. It’s very shallow in the story department. And it’s really a […]

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It’s obvious now that I’ve dedicated hours and hours to this game that Bethesda never planned on anyone actually playing this much. Fallout Shelter itself is very unlike Bethesda. It’s very shallow in the story department. And it’s really a bad free-to-play game as there’s nothing new to do after getting so far. After hitting 100 people and unlocking the Nuka Cola room, it’s just breeding these little people like livestock to get to 200. It just wasn’t designed to be a hit — but it became one. Now what?

If Bethesda had any idea that this game was going to be a hit they would surely have added variety, depth, story, and even a little bit of skill to the game. As it stands right now all it took to get to 200 residents was to just check in 3-4 times per day. Oh, and move all the high charisma men to the residence rooms / livestock breeding chambers.

Unlike any other hit free to play game on mobile, there’s no sign of any updates, new storylines, or new features. Not to mention it is in dire need of optimization as it brings my iPhone 6+ to its knees and nearly sets it on fire. Or perhaps that’s the all the heat from the bedrooms in the game?

It’s obvious to me that this was a throwaway — just meant to be a diversion for Fallout fans leading up to the release of Fallout 4 later this year. They had no intention of anyone actually dedicating time to this game. But wow, so many people have taken to it. Maybe now that it is a genuine hit and it’s shown that it’s a real revenue stream, Bethesda will dedicate a little time to it. With proper care it could easily make more money than Fallout 4 will — and certainly outlive the shelf life of Fallout 4.

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Rob <![CDATA[Dat Battleborn trailer, tho ]]> http://www.gamesareevil.com/?p=130 2015-06-17T00:05:31Z 2015-06-16T21:44:00Z I had a blast playing this game onsite – it’s like a co-op Borderlands of some sort with some MOBA-style hero system and all sorts of leveling up mechanics. Super fun.

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I had a blast playing this game onsite – it’s like a co-op Borderlands of some sort with some MOBA-style hero system and all sorts of leveling up mechanics. Super fun.

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